Sunday, November 30, 2008

Steampunk Merchants: Madgirl Murno

Miss Ilsa Murno left a comment on the last entry, noting that I had overlooked her own aero means of conveyance. That being said, I paid a visit to her store, and had the opportunity to see her works.

The Clockwork Widow

Located in Caledon Cape Wrath, her store is replete with items, including a good number of Steampunk offerings, such as the Clockwork Widow (displayed above).

The quite useful Laser Monocle

I have only listed a few of her goods, but do encourage one to pay her shop a visit, and see her inventions. To do so, please visit:

I would be remiss if I failed to display the "It" - her flying device. Easily located infront of her store, it is a fiendlish enjoyable means of flight!

Friday, November 28, 2008

Airships: On a budget...

(c. Bioethermia - originally at ; now at . An excellent site, with a recent smart article on RL "Insect Jewels" - mechanical insects which are quite impressive!)

I write this small piece as the infamous US holiday of "Black Friday" takes place (that being the day in which retailers theoretically "enter the black", or make a profit for the year.) I consider myself fortunate since I have been able to avoid standing in outrageous lines at 4am to purchase an item or two. Though saving a few dollars is always a good idea, all things considered.

Speaking of which, purchasing a full price airship can be a daunting choice for those who are undecided if they wish to indulge in Steampunk-era flight… the thought of spending hard-earned lindens on what might end up being an expensive item that sits unused in inventory is a tad disappointing. That being said, there are a number of aero-vessels that are low cost (even free) that one can use to "try out", and see if Steampunk travel is a choice that is appealing.

My goal was to locate vessels that were both era-fitting airships, and under L$50. I was fortunate to find a few offerings within the chosen parameters, and ready for one's perusal...

{My first airship, the Steam Era Paddle is quite useful little item to indulge in aero flight}

* An interesting note, Punky also has a barn for the airship car, for L$0… a smart place to keep your vehicle safe from the elements!

{A bit sparse in construction and appearance, but runs well}

{Nice appearance, but haven't yet had the opportunity to fly it, as of this writing}

{Clever little ship, but has issues crossing sims.}

{Not a bad ship, just wish it had mod permissions}

Well, this is about as close to "Black Friday" shopping as I intend on engaging! Please do provide feedback if you have tried any of these ships, or if you know of other, easily available (and inexpensive) ships that can be used to entice budding new airship captains!

Wednesday, November 26, 2008

Steelhead rising!

The Steampunk sim of Steelhead has established itself as a exciting and dynamic player in the Neo-Victorian sims this week in two fell swoops! First, Port Harbor, its newest sim, has a dedicated "airship" area and a substantial merchant section. I believe that Mr. Eclipse is still putting on the finishing touches to Port Harbor, but to read more about it, please visit the Steelhead Sentinel at:

... or Mr. Totallunar Eclipse's blog at:

Additionally, Steelhead was selected as the "Sim of the Month" of the November issue of the Primgraph magazine. Complete with plenty of detail regaring the sim, it is a must read for this outstanding locale! To read the current issue (displayed above), please turn to:

Tuesday, November 25, 2008

International Steampunk

Upon visiting the Steampunk Libriarian, I noticed a bit of Castillian that read "Alrededor del Mundo Steampunk" (Around the Steampunk World). Followed that thread, and went on my own small voyage of a number of international Steampunk sites... begining with the aformentioned!

"Alrededor del Mundo Steampunk" is as one can see, a Spanish Steampunk site, with numerous entries that pertain to Steampunk (in Spanish, as one can summize). To visit it, please turn to:

Steampunk SP - A Spanish forum that discusses the Steampunk genre...

Sociedad Agusta - A Spanish Victorian re-enactment group which holds events annually in Madrid.

and the last Spanish language entry is Steampunk Peru. It appears that the genre has established a foot hold in South America - outstanding!

An Italian Steampunk board, Laboratory of Time, exists at

... and a French offering, more of an artistic site, is at...
While not as comprehensive as I would prefer, it is quite encouraging to see the Steampunk genre expanding around the world, garnering more support as it grows internatinally. I shall post more sites as I discover them!

Sunday, November 23, 2008

Vernian Process: The Maple Leaf Rag

Another one of Mr. Pfeifer's works, not only is this perhaps my favorite of his collection of musical endevors, but the Buster Keaton clips are simply fantastic! Again, thank you for a job well done!

Friday, November 21, 2008

New Babbage Autumn Ball and the Grand Tour

Not only is the Autumn Mystery Ball taking place in Wheatstone Waterways this Saturday, but a full slate of events are on tap for this weekend.

The Autumn Mystery Ball is, as one can surmise, a mystery to be solved... along with musical entertainment. The current hints towards discovering the resolution to the mystery are...

I believe I have all the clues, but do check the New Babbage Ning for further background on the Autumn Mystery Ball, at:

~~~~~ ~~~~~

The New Babbage Autumn Mystery Ball is also part of the "Grand Tour", an effort coordinated by Fogwoman Grey to provide a showcase for a multitude of themed nations in SL. Below is a list of the events, and an in-world notecard can be obtained at Pearse'd and Cut, in New Babbage (All times SLT). Most certainly a weekend of events to remember!


4am Colonia Nova - Toga Party, featuring classical greek and roman music, Colonia Nova Docks, Inspiration Park, and Three Muses Park

6am New Toulouse - All Day Celebration - Welcome Home Mama Cree

8am Orcadia - Wyre Ball

10am Victoriana - White Queen Ball*Ripening of Diamonds* A diamond head piece will be awarded to the person selected as the Winter Queen. The Ripening of Diamonds is valued over $L500.

Noon Neufriedstadt - Formal Ball in the Schloss Neufreistadt, featuring German Composers and waltzes

2pm Winterfell - WinterDance - Mediaeval & Renaissance Music

4pm Caledon Carntaigh - Tulips in the Snow

6pm New Babbage - Autumn Mystery Ball

9pm Steeltopia event

11pm Caledon Argylle - Underwater Ball in the dome


5am Al Andalus - Flamenco and Spanish music and dancing,

7am Isles of Fatima - Ice Skating to Holiday Music in a Beautiful Winter Garden

9am Giggleford/Eynehallow Ball

11am Caledon Early Birds at the Forrester - Caledon Stormhold - Celtic Forest Tea and Dance

Noon Wunderbar - WALTZ in the WUNDERBAR BALLROOM Do you love to waltz? Does the music of Johann Strauss put a smile on your face? Would you like to see how crazy King Ludwig of Bavaria went broke, furnishing a castle? Then join us for an elegant waltz event!

12 p.m. until 2 p.m -- 21:00 bis 23:00 UhrDress in your finest formalwear and join us at the beautiful Wunderbar Ballroom castle. DJ Lorelei Saintlouis will play the best waltzes, Dann kommen Sie bitte in Ihrer besten eleganten Kleidung in unserem einzigartig schoenen Wunderbar Ballroom.

1pm Antiquity Ball - A Formal Ball Welcoming Winter to Antiquity

5pm Steelhead - Castle Wulfenbach hosts the Grand Tour at Steelhead Boomtown

Wednesday, November 19, 2008

Aether Salon: Weapons! ... a smashing success!

Miss Malaprop during the discourse
(all photos are courtesy of Captain Red Llewellyn)

Last Sunday saw the second meeting of the Aether Salon, which featured Miss Ordinal Malaprop discussing scripting and weaponary. Unfortunatly I was unable to make this impressive gathering, but for those who were lucky enough to attend (especially as the concurrence reached 52 individuals in the Babbage Palisaides), here are a few commentaries...

a few photos of the event...

This amount of lag...

... was caused by this!

and my category, shared by with Miss Laval...

Miss Trafalgar relaxing during the discussion, if only for a minute

Kudos to Miss Viv Trafalgar and Miss Serafina Puchkina for coordinating such a fantastic event!
For those who were not able to read a full transcript of the Salon's latest discussion, please visit their new archive, at:

Airship Races in Antiquity this weekend!

('My Airship', by Shawn Kun, Deviant Art)

Received this message during my efforts to construct an edifice..

Welcome to the second Antiquity airship race! This year, there are two classes, physical engines and non-physical engines.

Again, these crafts must be steampowered, whether that be or prop or steam jet (as long as it is steam). The first race starts at 12:30 SLT in Antiquity, on Saturday, the 22nd of November.

1st prize in both races is L$5000.

The 'Physical Engine' class will run first, followed by the 'Non-Physical Engine'.

The course will be available prior to the race start.

Good luck to all!

For more information, please contact Sion Tendaze in-world.

Sunday, November 16, 2008

Airships: Second Skies

Looking out the viewing window of the massive Deukalion airship

As Earl Pearse mentioned in the previous Airship post, there are a number of high quality ship builders in SL, so I decided to pay a visit to a few… beginning with the aforementioned Second Skies. Second Skies, owned by Mr. Gaius Goodliffe, has been in existence as long as I can remember (at least since 2006). Back then, they had two sims and a very nice aerodrome in which demos could be tested, along with a full size replica of their largest ship, the Prometheus.
Time change, and though they have relocated to the Extropia sim, their excellent ships are still available, including…

SSA-1871 Steamray

A ship designed specifically for a Steampunk audience, the Steamray can fly, sail, and submerge – all in one vehicle. Per the narrative in SL exchange..

Introducing the SSA-1871 Steamray: a multipurpose steampunk-themed vehicle created as an answer to the question, "If Captain Nemo built an airship, what would it be like?"The SSA-1871 has the following features:

* Multiple modes of operation: Airship, surface ship, or submarine.* Seating for three (including the pilot), with owner-controlled ejection feature.

* Particle effects: bubbles underwater, or a vapor trail in the empty air.

* Three different control modes: Flight Sim, Inverted, and FPS (first person shooter) modes.

* Autoparking feature to return your airship to precisely the position and rotation you like it in when not in use.

Test flight over Extropia

Took one for a test spin, and was quite impressed at the handling in all three aspects (submerged, surfaced, and in flight). A worthy consideration for a single passenger vessel.
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SSA-1941 Deukalikion

Not the largest ship in the Second Skies inventories, (that honor belongs to the Prometheus, which extends over 120m – practically half the length of a SL sim), the Deukalikion is a giant, flyable vehicle, as per the official description…

The SSA-1941 Deukalion is a large-scale structure, intended as a large airborne building, but fully pilotable should you choose to fly it around. Features include:

* 84.46 meters long, 24.5 meters wide, 8 objects, 289 prims total.

* Comes with autorez system for easy setup, moving, or deletion.

* Interior contains a spacious master bedroom, second bedroom, library/study, living/entertainment area, bridge, and observation deck/cargo area.

* Cargo door in belly of ship, opens and closes, lockable.

* All doors feature locks and configurable auto-close feature.

* All windows feature optional privacy glass.

* Bridge contains old-style ship's helm, modern system consoles, and seating for five in addition to the pilot.

* Helm can be configured for use by the owner only, any group member, anyone at all, or it can be disabled entirely.* Helm warmup period to help prevent accidental ship movement.

* Upmost deck holds seven individually sealed lifting gas cells for maximal safety.

* Six engine nacelles, powerful but with an audible but pleasantly low volume hum when in operation for passenger comfort.

* Constructed for use as a spacious residence, but adaptable to many roles, such as sky home, base ship, floating store, business office, or what else you might want a large floating structure for. It's the ultimate multi-purpose "skybox".* Flyable, even across sims, although the results are not always pretty (see owner's manual for details, available in the store).
One of the spacious living areas... and I do believe there is a larger area on the ship!
Over the last year, many people have asked about a "Prometheus Lite", something like the Prometheus, but not quite so large and with less prims, so it can be comfortably used on smaller parcels. This airship was built to satisfy that demand, but although it's lighter on the prims and size, it's most definitely not lighter on the features.
According to legend, Deukalion was the son of Prometheus, and this is the first of our next generation of large-scale airships. Improvements over the original Prometheus-class airships include the improved bridge design, new helm features like warmup and configurable permission to pilot, improved design and texturing of the engines, improved scripting and configurability for all the doors, both cargo and interior, and improved privacy options like optional one-way glass and locking doors.
A flyby with the Steamray, providing a contrast in size between the two ships
Visited it, and have to admit, it was quite nice as a potential domicile, so with the added benefit of flying the beastie, it would certainly stand out, no matter where it might be flown!
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SSA-1801 Vagabond

Though I have had many ships, there are a handful that I return to time and again. Of that handful, the one I have used the most is my personalized SSA-1801 Vagabond. Aside from the Art Nouveau styling, its ability to float on bodies of water, a spacious interior for personalization, and a comfortable observation deck, it has one ability that countless other ships do not have – the ability to cross sim seamlessly. This may seem a minor issue, but I have had far too many episodes of piloting other ships, only do discover upon crossing a sim that I end up in a parallel universe or the ship simply fails, and I am hurling towards the virtual ground.
Flying my Vagabond over New Babbage

That has not happened in my experience with the Vagabond. During the summer of 2007, I took it on a grand tour of the eastern-most Linden continent, and did not experience a single failure (had some issues with running up against privacy scripts, but that is another story)! The official narrative is as follows…

The SSA-1801 Vagabond is a flying steamship, designed to evoke the spirit of the 19th century "tramp steamer", in a Mark Twain meets Jules Verne sort of way. The SSA-1801 Vagabond has the following features:

* 30 meters long, 28.5 meters wide, 16 meters tall.

* Single object, 199 prims.

* Carries 15 passengers (3 on bridge including the pilot, 12 on deck) when unfurnished. Adding furniture with sit targets gives additional seating.

* Seven interior rooms: bridge, forward dining or lounge, captain's cabin, first mate's cabin or office, engine room, boiler room/galley, and upper deck passthru.

* Modifiable -- link in your own furnishings and/or change interior layout, add wallpaper (textures), etc.

* Quasi-historic, retro-futuristic design, with steampunk animated texturing.

* Engine sounds, propeller motion, texture animation, and particle effects that vary depending on speed.

* Travel by sea or by air, works as a boat or as an airship (max altitude: 768 meters).

* Programmable autopilot capable of flying the ship on courses crossing any number of sims, with or without a pilot or passengers onboard.

* Ejection mechanism for unwanted passengers.

* Autoparking feature to return your airship to precisely the position and rotation you like it in when not in use.

Ideally, Mr. Goodlife will develop an upgrade for this workhorse of the skies, but for now, if you are in search of a dependable and era-specific ship, I wholeheartedly recommend the Vagabond!
A good quantity of operating textures appropriate for any Steampunk environment

One last item of note… at the hangar that houses temporary versions of the listed ships (and a good number of others, I might add), are a series of animated textures, which one might see out and about in SL. Most fit the Steampunk genre, are well made, and very well priced, so give them an eye at the very least, when you spend more time than you had intended at Second Skies!

Saturday, November 15, 2008

New Babbage Steampunk Town - Canal Bonfire & Fireworks

Well, Master Loki has been up to cinematic hijinks again - this time a documentary about the canal bonfire and fireworks, back from November the 5th, which to celebrate the coming of winter. Another outstanding work - as always from our resident "Georges Méliès"! The community thanks you again - kudos, sir!

Thursday, November 13, 2008

The Aether Salon: Weapons!

As a reminder, the Aether Salon will be in session this Sunday the 16th of November, at 2pm SLT, in the New Babbage Palisaides. This month's topic will be Weapons, with Miss Ordinal Malaprop as a special guest speaker. For more information, please contact Miss Viv Trafalgar or Miss Serafina Puchkina, or stop by the New Babbage Ning, at:

For those who wish to drop in directly, please use:

Wednesday, November 12, 2008

Gatehouse Gazette, Issue #3

Only a *couple* of day behind the times, but Otten's Gatehouse has released issue three of the Gatehouse Gazette. This excellent periodical includes a wide variety of Steampunk topics, and this issue focuses on Steampunk era attire, including articles on...

- Mr. Beau Brummell, a synopsis of a RL gentlemen whose decisions influenced the appearance of Victorian men for almost a century,

- Mr. Joshua Pfeiffer (aka Vernian Process) History of Vernian Process,

- and an analysis of Air Ship Pirate attire by Miss Hilde Heyvaert, one of Steampunks sharper eyes in such matters, among the numerous pieces in issue #3.

Do take the opportunity to visit the Gatehouse, and indulge in the latest issue of the Gazette, by turning to...

Tuesday, November 11, 2008

The complete "Mysterious Explorations of Jasper Morello"

Originally posted a year ago in a six-part series (and subsequently removed from You Tube due to legal issues), the "Mysterious Explorations of Jasper Morello" could easily be considered a modern Steampunk classic. Not only does it contain many of the elements standard in the Steampunk genre, but the animation is outstanding and the story is superb. I will provide the official narration below, but fortunately this is the official and full version of the movie...

Nominated for an Oscar and for a BAFTA award, Jasper Morello is a short feature made in a unique style of silhouette animation developed by director Anthony Lucas and inspired by the work of authors Edgar Alan Poe and Jules Verne. In the frontier city of Carpathia, Jasper Morello discovers that his former adversary Doctor Claude Belgon has returned from the grave. When Claude reveals that he knows the location of the ancient city of Alto Mea where the secrets of life have been discovered, Jasper cannot resist the temptation to bring his own dead wife Amelia back. But they are captured by Armand Forgette, leader of the radical Horizontalist anti-technology movement, who is determined to reanimate his terrorist father Vasco. As lightning energises the arcane machineries of life in the floating castle of Alto Mea, Jasper must choose between having his beloved restored or seeing the government of Gothia destroyed. Set in a world of iron dirigibles and steam powered computers, this gothic horror mystery tells the story of Jasper Morello, a disgraced aerial navigator who flees his Plague-ridden home on a desperate voyage to redeem himself.

Also winner of the Grand Prix award at the Annecy Animation Festival, Jasper has also won the top honours at the Canadian Film Centre's Worldwide Short Film Festival, Best Animation at Flickerfest 2005, Best Animation at the Sydney Film Festival Dendy awards and Best Animation at Toronto worldwide shorts.

Sunday, November 9, 2008

In memorium: Clockspire Cove

(photo c. Dr. Obolensky)

One of the most unfortunate victims of Linden Lab's "improved" open sim policy was Clockspire Cove. Dr. Obolensky held a final "going away" party, in the form of a Pirate Regatta, which drew a large contingent of well wishers... though I am certain that the good doctor has other neferious plan for the New Babbage populace.

(photo c. Dr. Obolensky)

The Clockspire Cove was a standout locale in New Babbage, and its departure will be sorely missed.

(Photo c. Dr. Obolensky)

For more information regarding the Clockspire Cove and activities, please turn to:

Saturday, November 8, 2008

New Steampunk MMORG: Gatheryn

During the latest "I hate Linden Labs" event (aka the Open Sim fiasco), out of curiosity I visited other virtual worlds to see what any LL competitors had to offer. I will admit to being extraordinarily disappointed in the alternatives, as OpenSim and Avatar Hangout both seemed quite unpolished and seem to fair poorly compared to SL.


The Steampunk Librarian directed me to a new MMORG called Gatheryn, which is slated to have its "Public Beta" test this December (if I recall correctly). Visited the webpage for the endevor, and have to admit, it is quite nice. The official blurb is as follows...

MindFuse, a leading developer of online virtual worlds, today announced that they are bringing the advanced casual world of Gatheryn to PC users in 2009. Combining the detailed aesthetic of the Victoriana world with beloved casual gaming experiences, Gatheryn delivers a unique and highly-customizable virtual world where adventure, community and fun come together to create an unforgettable experience.

“With Gatheryn we’re creating a very accessible world appropriate for gamers looking for a mature and enjoyable pastime,” said Joseph Walters, CEO of MindFuse and Lead Designer on Gatheryn. “We’re very interested in the detailed aesthetics of the steam-powered genre, and our aim is to draw players into a romantic, vibrant world where story, community and puzzle-solving are the focus. Gatheryn provides an alternative to gamers who crave immersion and social interaction, but not the violence associated with similar games currently available.”

Set in a fantasy world where steam powers everything from vehicles and mechanical monkeys to dirigibles meandering through the clouds, Gatheryn embodies the detailed Victorian aesthetic depicted by classic writers such as Jules Verne and Arthur Conan Doyle. A high degree of customization functionality allows players to personalize the Gatheryn experience from the character creation screen through to the decoration of their own in-game apartments.

Gamers will recognize some of the most beloved casual titles of all time, including puzzle and action games. Playing these games not only advances the story, but players earn in-game gold that can be used to buy accessories, personal pets, clothes, apartment decorations, vehicles and more.

“There’s a very large and active casual gaming community out there dissatisfied with the lack of social features on many of the bigger casual gaming portals,” said Matthew Le Merle, MindFuse Chairman. “While we want to maintain uniqueness and individuality in Gatheryn, we also want to make sure there are plenty of opportunities for friends, family and fellow gamers to gather and enjoy the experience in a fully immersive 3D world.”

.... or to paraphrase the review at Kotaku, "Stop. You had me at 'steam-powered monkeys'." If you wish to visit the portal, and perhaps register for the open beta, please turn to:

Friday, November 7, 2008

Vernian Process - I am the Sea

Posted yesterday, this video has a good number of imagery from the original "20,000 Leagues Under the Sea", or as the artists describes...

This is the music video I created for my ode to Captain Nemo, "I am the Sea". This is the instrumental version of the song. The vocal mix is currently in the works. The footage is of course taken from Disney's 1954 classic 20,000 Leagues Under the Sea.

To indulge in more of Mr. Pfeifer's music, please turn to:

Thursday, November 6, 2008

Aether Salon: Weapons!

Next weekend, the Aether Salon, hosted by Miss Viv Trafalgar, will be discussing weapons, with a special guest, the renowned Steampunk desinger and personality, Miss Ordinal Malaprop. Please do mark your calenders, as the event portends to be one of exceptional interest, as Miss Trafalgar describes...

All are welcome to join us at the Aether Salon in Babbage Palisade (located across the street from Her Dark Materials, & conveniently near the train station) for tea and a spirited discussion of: Weapons! with dangerous perilous stunning craft to follow.

We are thrilled to be able to announce at this time that our guest speaker will be Miss Ordinal Malaprop.Known for her fine production methods, exceptional scripts, attention to detail, and ability to keep danger at bay with a variety of weapons and tools, Miss Malaprop will be well armed address the current state of weaponry in our times. Or, really, anything she wants to talk about at all. We've seen her armory and plan to be most attentive and polite.Please bring your manners, keep your wits about you, and check your own fine examples of might and mayhem at the door. Sanus, wear a shirt.

For further information, please visit the New Babbage Ning (including a SLurl), at:

Tuesday, November 4, 2008

New Babbage Burning Barrel Race - 2008

Another of Master Loki's wonderful works, the Burning Barrel Race of 2008 was well documented, as he describes...

Each year in the virtual steampunk town of new babbage, a race is held where by the residents push burning barrels down the town streets. The tradition is thought to frighten off deamons and bring good luck in the town this winter.

New Babbage is a virtual steampunk town created in Second life by its residents. for more information visit

Sunday, November 2, 2008

Airships: Three outstanding choices

The "Cloud Hugger" in flight

One characteristic of Steampunk that can be replicated in SL, is lighter-than-air flight, a.k.a. airships. Unfortunately, there are an amazing number of ships on the market, and it is quite easy to overwhelmed as to which ship to acquire, especially after one eliminates those that aren’t exactly reflective of what traditional Steampunk airship might appear as. This being said, I took a brief peek at SL exchange (or Xstreet, as it has come to call itself) and found a few that have caught my eye, starting with...

Miss Carrah Rossini's "Cloud Hugger", starboard view

Miss Rossini never ceases to impress with her work, and the "Cloud Hugger" no exception. Spacious and steampunk-esque interior, good flight controls and scripting, and plenty of other additions (e.g. radio, televisor, hammock), make this ship her best yet. I realize that the styling of this particular vehicle isn't exactly "Steampunk" (perhaps a brass tweak to the metal would be a consideration), but the layout, interior, and the fact that the ship is 'mod' enabled all lends itself to placing her latest work here.

The cockpit, which rests a bit lower than the rest of the ship, but allows for easier steering.

She has a number of other vehicles in her repertoire, such as the "Steampunk Dreamliner", which have proven to be extremely popular (it is almost an impossibility to visit a Stemapunk sim without seeing one of her vessels), and her latest work (with a few minor adjustments) is an outstanding airship.

The spacious interior of the "Cloud Hugger"

To read more about the "Cloud Hugger", please visit her location on SLexchange, at:

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Miss Jenne Dibou's "Je Dlik" Zeppelin

Miss Dibou's Steampunk stylings are unique in SL - once you see her work, its appearance is unmistakably unique. She has a number of ships on the market, but one of her latest is the "Je Dlik", a beautiful and prim-thrifty vessel (26 prims, to be exact).

Port Aft view of the engine detail

Her use of sculpty prims and her attention to detail make this particular ship quite enticing, especially as the open platform allows for easier viewing by all passengers (and crew - lol)! With the low prim usage, crossing sims is much more dependable, and also allows for physical interaction on its deck (e.g. you can walk across it during flight, as opposed to being required to be seated during operations).

Starboard view of the Zepplin

For more details on the "Je Dlik" Zepplin, please visit:

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Koshari Mahana's "Amphibiflyer"

Versatility with Victorian sensibility is a hallmark of Steampunk. To have a vehicle that can cross land, air, and sea is even more impressive that the vehicle from the 1968 movie of a similar nature. It is a bit high on the prims, but they are well used here.

A jaunt about Caledon while cutting stylish swath in the Amphibiflyer

I must admit, I am impressed with the uniquely Victorian details, such as the fact it "runs on Absinthe", and that there is an umbrella to keep the sun from tanning a lady's complexion, in addition to the overall quality texturing. I would say that the Amphibiflyer is an impressive and beautiful piece of transpiration that any Steampunk individual would be quite content to have in inventory.

Exceptional detail was lavished on the vessel, including quite smart headlights!

To read more about the Amphibiflyer (and see more photos), please visit:

Which to purchase? Well, it is a difficult choice, but one cannot go wrong (imho) with any of the aforementioned vehicles. Do visit the merchants, and the best of luck choosing!

Saturday, November 1, 2008

Changes to the Heliograph...

Hello! So what has been keeping the updates to a trickle as of late? Well, I have been a bit busy making a number of changes to the Heliograph in the past few weeks, and I am almost done with them for the immediate future (in theory). However, I did wish to recap what has changed and why…

The larger screen appearance – I felt the standard Blogger templates were too small for the blog, and upon acquiring a larger monitor, I decided to expand the blog’s appearance. Additionally, I have been experimenting with different background color, and though I an not quite satisfied with the current background (I was hoping it would appear as older parchment, but I think it just looks pale yellow in retrospect), I felt it was better than the typical retina-burning white that was used before. This will eventually change, but low on the priority list, I would say.

More advertisements – I consider myself quite pro-business individual, and do wish to assist hard-working merchants in promoting their products, be it SL in-world prim bending, or RL design and attire. However, I find it odd that though there are brilliant creators working spending large amounts of time on amazing products, their goods never reach their full marketing potential (e.g only a few people know of their products) as no. So to do my small part, I have made an "Advertising Column", to promote Steampunk goods and products (after all, it is a Steampunk blog), nor to I charge (merchants have a hard enough time running their business, much less having to worry and budget for advertising). If you are running a business that focuses on Steampunk products, and wish for a bit of space here, please contact me at .

More RL Steampunk Fashion links – Much to my surprise, after studying my Google Analytics results, there is a strong RL Steampunk contingent that makes frequent visits to the Steampunk Fashion posts. To alleviate having to jump around to different hyperlinks, I have consolidated the links in the Advertisement Column, just under the SL items, in an effort to make finding those links a bit easier.

Removal of the "Steampunk Calendar of Events" – After a bit more thought, I felt that it took up too much space, and as I did not keep it up to date, was a bit of a moot point. So it is gone – if there are any notable events, I will simply try to make note of it on the main blog column.

Consolidation of Links – With Blogger’s new hyperlink options, I’ve attempted to re-vamp the links I frequent. Though not as detailed as Baron Wulfenbach’s masterful link site, it does have the places I do haunt, and as most everything in SL, I try to keep it relatively up-to-date. Again, if you know of a Steampunk or Neo-Victorian link you feel is a good reference (and is updated at least somewhat regularly), please do drop me and email. (I have yet to make a sidebar link for his page, but you can find the plethora of links at: ).

Finally, the new additions – A quick glance to the left provides shows what has devoured too much of my time lately, especially since I thought it would only take few minutes to complete. Still, the "Steampunk Travelogue" is a link site for SL Steampunk locales in SL, some of which most people know about, but perhaps a few that aren’t as well know. I have a few more modifications to make to it (e.g. adding a few more sites, better pictures and descriptions), but it is "ready enough" for public consumption (I think). Again, if there is a Steampunk site in SL you think merits adding, please do let me know of said location. I do have one more "secondary site" to add, but it (as the Travelogue) has taken much longer than anticipated, so I will push its "unveiling" back by a week *sigh*!

That is it for the time being! If you have suggestions on how to improve the blog (e.g. modifications, topics, ect..), please let me know – and thanks for visiting the Heliograph!