The Steamlands have a propensity to be no different than the rest of the virtual worlds - place come and places go, depending of a variety of circumstances. I can say that disappointment does arise when I learn of a locale succumbing to the realities of economics or discontent, but every now and again, a new location does arrive. Such a it is with Airship Horus.
The Arrival port for Airship Horus
Airship Horus is unique in many ways. First, it is a dedicated bit of Steampunk located on the mainland. By design, Airship Horus is a outpost to the vast unknowns of the rest of the non-Steamlands, or as Mr. Martin Jestyr, the captain of Airship Horus explains…
The Transport Means to the Airship
"(Airship Horus) is the perfect base from which to explore the mainland. Rez your boat at the Dock House on the lake, or use the boat rezzer provided, to explore by water. Alternatively, you can rez your small flying vehicle on the docking platforms attached to the Floating Gardens (no more than 40 prims without checking with Captain Jestyr, however). Auto return is set for 30 minutes, but please do clean up after oneself, when one is finished)."
Walking on the Gangplank at the ships' dock
This being said, I most certainly felt the need to pay a visit to the good Airship Horus. When one arrives, it is a central terminal, where one can either drop down to the boat dock, or take the transport to the Airship. I paid a quick visit to the dock, but the call of visiting an aero outpost was simply too much of a draw.
Overhead shot of the Airship Horus
The Airship Horus is a construct of numerous areas, the arrival point being one of them. Fortunately, the aisle is railed, preventing a bit of a lengthy fall to the mainland! The first item to view is the Airship Horus itself. A large and spacious ship, it has quite a selection of areas to explore, relax, and overlook one's missions to the mainland. Additionally, there are dance options for the couple who wishes to indulge in a bit of privacy, on the main deck, along with the option to change the radio-feed (per the onboard gramophone).
A view of the "Elven Gardens"
Studying the mysteries of the greater beyond!
Next, the Floating Gardens provides a location for a group to meet, discuss, or simply socialize in privacy. A seating area is adjacent to the Elven gardens for more formal gatherings to discuss business or exploratory plans, as necessary.
A quiet meeting place afar from prying ears
The Steamed Up Cafe - perfect for break!
Taking a trip down the curved gangplank to the main area, I discovered the Steamed Up café - a nice getaway for a cup of virtual devil's brew (allowing one to obtain their own cup of joe)!
Studying the view beyond the clouds
Following along the gangway, one arrives at the powerplant, the giant Tesla coil which powers the Airship and its surroundings. Once you un-dog the doors and enter the engineering spaces, do admire but keep a distance from the fluctuating blue energy - odd things can and do happen!
Entering the Engineering Spaces....
... and finding the power source for the Airship (ah, don't get too close, however).
There is plenty more to explore and discover at the Airship Horus - more than is listed on this brief entry. Do make it a point of visiting the Airship Horus, be it for socializing, relaxing, or better yet, a starting point for exploring the strangeness of the Mainland! To start your voyage, here is your Slurl...
http://slurl.com/secondlife/atlas/172/125/44/ - Bon chance!
A view of the Airship Horus, of the forward Starboard bow