Saturday, September 3, 2011

Steampunk Minecraft



For those who follow this small corner of Steampunk, I do try to keep up with amazing virtual world build in Steampunk, as well as news and events in the RL ("Real World") of Steampunk.  One aspect that I've neglected to my own retrospective dismay, is Minecraft.  As one can see from the videos, there is quite an impressive Steampunk world running in this realm.



For those who may not be overly familiar with Minecraft (including myself), its wiki basically explains it as a "sandbox" game, which focus on building (as opposed to Second Life, which has a very large social aspect).  Differing from SL in the sense that one "pays" for the Minecraft, and texture packs to personalize a world, on just build to one's heart content.  (SL note - for those who aren't familiar with Second Life, in SL one "pays" for prims on land, either by renting a "plot" from a sim (akin to an island) landlord, and then one has so many prims available to build.  In short, you are limited to the number of prims you have permission to build your designs).  In Minecraft, (as I understand it), one's "land" goes on and on, but the quality of your build drops over distance.




Alas, I have yet to indulge in Minecraft (returning to grad school is quite a travail), though it looks amazingly intriguing.  I've borrowed works from a fellow named UberGaffer, who is, as far as I can see, the Isambard K. Brunel of Minecraft Steampunk.  It runs about 15 Euros (or about 20 dollars, more or less), but I think that I'll have to give it a try - for a small sandbox game, its amazing popular, well priced, and looks like a plethora of fun! 

For more information about Minecraft, please turn to:
The official Minecraft site: http://www.minecraft.net/
The Wiki about Minecraft: http://en.wikipedia.org/wiki/Minecraft
...and play "classic" Minecraft for free, at: http://www.minecraft.net/play.jsp

2 comments:

Sam said...

You are close in the description but far enough off that I wanted to clarify a few things.

Minecraft has no 'limits' in it's size, in fact each world is, for all practical purpose, infinite and generated as travel. The only 'cost' to large worlds is in the hard drive space used for storing them. While there is a limit to how far out one can, based on the calculations of how fast one can travel I think the last estimate is that it would take several years of non-stop play moving in one direction to hit the 'border lands' where the game's logic starts breaking down due to the immense size of your coordinates. Till you reach those borders, there no 'degradation' of quality.

Similarly, the only actual cost to the game is the base game, texture packs and mods are all free (outside the effort expended in finding and installing them).

UberGaffe is actually "Glimmar" the author of one of the more popular Steampunk themed texture packs for the game. He included a link to the pack in one of the videos you embedded so I won't spam another.

Quite unlike Second Life, Minecraft is generally played single player, and all of that world you saw in Glimmar's videos are his own personal creations. While there are multiplayer servers out there, Mincraft requires that you provide your own server for multiplayer, and the resources needed to host large groups are costly enough that most players just play on their own.

I hope you do get and enjoy it, it's a wonderful game. I just wanted to make sure you weren't going in expecting "Second Life in Legos" that I notice many former SL'ers seem to expect when they first bump into it.

RF said...

Dear Sam,

Thank you very much for the clarifications! Its good to know that the only expense is the game (as SL can easily bleed one dry), and clearing up the issue regarding UberGaffe/Glimmar as well.
I'm thinking its the SL mindset that one gets used to in LL-world, but I'm looking forward to giving my hand a try at Minecraft! Again, ty for the exceptional insights!